![]() The region it's drawing to is (x, 45) - (x, 199)īecause (-1, 1) in the shader output is mapped to (63, 335) by viewport, all pixels above y=63 are clipped. This ultimately causes us to set the viewport for Y to (x, 63) - (x, 335) What happens is, it uses these viewport parameters: Note to self: texture at 0x08872640 in this dump. ![]() Thanks for the dump, it was very helpful. I guess the 128 x 272 x 3 one is likely being used for the card. There are three textures after all so that does seem likely. Does disabling the block transfer setting have any effect? If it doesn't, I guess it must be render-to-texture. ![]() ![]() I hope it's not an effect from before that save state.
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